World:Bestiary

=Animals=

Assassin Beetle
Assassin Beetles, are large, hostile arthropods found throughout Tamriel. They usually appear in warm climates, such as the Alik'r Desert. Their shells are dark or red in color, and they have the ability to cloak themselves in shadow to strike their prey from behind.

Basilisk
Snake-like creatures that inhabit the forests of Valenwood. Their eyes are used in academical concoctions to cure paralysis.

Bear
Bears are large, vicious predators that will attack people if found infringing on their territory. They are impressive creatures, much larger than the average adventurer, especially when standing up on their rear feet. Bears have two main types of attack: biting, or standing up on the rear legs and mauling you with their paws. They live either in the wilderness or in their cave lairs.

Black Bear
A smaller species of bear found throughout the woodlands of Tamriel. Some Spriggans have the ability to magically summon bears to defend themselves or attack passersby.
 * Found:Wilderness and Roads
 * Drops:
 * Black Bear Pelt
 * Bear Claws
 * Resistances: Frost
 * Soul Size: Common
 * Attacks:
 * Diseases: 10%
 * Yellow Tick
 * Bone Break Fever

Brown Bear
A larger, more dangerous species of bear. Like other bears, they are typically resistant to the cold and frost spells.
 * Found:Wilderness, Roads, Caves, and Ruins
 * Drops:
 * Brown Bear Pelt
 * Bear Claws
 * Resistances: Frost
 * Soul Size: Greater
 * Attacks:
 * Diseases: 10%
 * Yellow Tick
 * Bone Break Fever

Cave Bear
Stronger than its lower land cousins, this bear is found in the higher elevations.
 * Found:Wilderness, Roads, Caves, and Ruins
 * Drops:
 * Cave Bear Pelt
 * Bear Claws
 * Resistances: Frost
 * Soul Size: Greater
 * Attacks:
 * Diseases: 10%
 * Yellow Tick
 * Bone Break Fever

Grizzly Bear
A powerful sub-species of Brown Bear that can attack not only with its powerful jaws, but with both front paws. Found throughout the wooded and snowy areas of Tamriel.
 * Found:Wilderness, Roads, Caves, and Ruins
 * Drops:
 * Grizzly Bear Pelt
 * Bear Claws
 * Resistances: Frost
 * Soul Size: Greater
 * Attacks:
 * Diseases: 10%
 * Yellow Tick
 * Bone Break Fever

Plague Bear
Of similar size to the Grizzly Bear, these beasts are more resistant against the surrounding nature than its cousin, and known to carry diseases.
 * Found:Wilderness, Roads, Caves, and Ruins
 * Drops:
 * Plague Bear Pelt
 * Bear Claws
 * Resistances: Frost
 * Soul Size: Greater
 * Attacks:
 * Diseases: 25%
 * Plague
 * Yellow Tick
 * Bone Break Fever

Snow Bear
A white bear with an icy bite often found on the island of Solstheim as well as in the far north of Tamriel. It is by far the largest of all bears.
 * Found:Wilderness, Roads, Caves, and Ruins
 * Drops:
 * Snow Bear Pelt
 * Bear Claws
 * Resistances: Frost
 * Soul Size: Greater
 * Attacks:
 * Diseases: 10%
 * Yellow Tick
 * Bone Break Fever

Blue Sandcrab
Blue Sandcrabs are a blue variant of crab found along the coast of the Inner Sea in the Stonefalls region of Morrowind.

Boar

 * Found:Wilderness and Roads
 * Drops: Boar Meat
 * Resistances: Frost
 * Soul Size: Lesser
 * Attacks:
 * Diseases: 10%
 * '''Chanthrax Blight
 * Unique:
 * Bacon
 * Porkchop

Bog Dog
Bog Dogs are a species of stout, reptilian pack hunters native to Blackwood. They disguise themselves in the marshes of the region with vegetation that appears to grow on their backs.

Bounder
Bounders are horned bipedal creatures native to the part of the Western Reach region that overlaps with Hammerfell. They are part of a reptilian species, their relatives being Wickeders and Clawrunners. Bounders have the ability to paralyze their opponents. Their skin is known to have powerful alchemical effects.

Bristleback
Bristlebacks are large tusked boars that can be found in the mountainous regions of northern Tamriel & Solstheim, and are known for their amazing ability to reflect magical effects used against them. They are often used by Rieklings as mounts.

Cavern Stinger
Cavern Stinger are a pale blue and white variant of terrestrial rays, flying creatures that closely resemble the more well-known aquatic rays. They are dangerous opponents and are often found in icy areas such as glaciers.

Chaurus
Chaurus are large hostile insects found in caves deep below the surface of Skyrim and in some cases on the surface. They possess a highly poisonous spit and a powerful bite.

Chaurus Hunter
Chaurus Hunters are large hostile flying insects found in caves deep below the surface of Skyrim. They possess a highly poisonous ranged attack and a powerful bite. They are the second life stage of the Chaurus, which transforms into a Hunter after several days of death-like stillness.

Clawrunner
Clawrunners are small, pale-scaled, orange eyed, horned bipedal creatures native to the area of the Western Reach region that overlaps with Hammerfell. They are part of a reptilian species, their relatives being Wickeders and Bounders. Clawrunners have the ability to paralyze their opponents. Their skin is known to have powerful alchemical effects.

Cliff Racer
Cliff Racers are large flying creatures found throughout Morrowind, and are related to Cliff Striders and Cliff Darters. They are very aggressive and will attack anyone in sight. Cliff Racers have good vision range, and will often detect and follow travelers without being noticed.

Cliff Strider
Cliff Striders were a species of large, winged, reptilian creatures found in Vvardenfell. They were related to Cliff Racers and Cliff Darters, and the three species coexisted contemporaneously. Unlike Cliff Racers, Cliff Striders had great difficulty flying despite their wings, and consequently spent their lives on the ground, while using their wings to glide from cliff heights

Coral Crab
Large sandcrabs that are often found with coral growing on their shells. They are found along the coastlines of Summerset Isle and Artaeum.

Crocodile
A large reptile that can be found in swamps and near rivers throughout Tamriel. There are many uses for the parts harvested from a crocodile.

Duneracer
Duneracers are large terrestrial beasts suited to hot climates where they can burrow beneath the sand. Duneracers are aggressive, and they are known to live in the region of Craglorn.

Duneripper
Dunerippers are carnivorous desert-dwelling creatures with protective scales on their backs. They are related to Duneracers. A duneripper can reach the length of three horses, and its armored tail is covered in chitinous scales. Dunerippers are ambush predators, and have a digestion system that requires only a modicum of food to sustain their large bodies.

Durzog
Durzogs are carnivorous animals not dissimilar to giant reptilian dogs. They have scaly skin, six eyes, spines and large teeth designed for tearing. Some wild durzogs can spread Rotbone. They are often domesticated by the various goblin tribes for hunting, although their own intelligence can rival that of their handlers.

Fleshflies
Fleshflies are blood-colored, sand-grain-sized insects that feed on human flesh, deforming the faces of those unlucky enough to be caught by their swarms. They can be found in the Black Marsh and southeastern Cyrodiil.

Giant Bat
Larger than normal bats. These creatures can be found across Tamriel.

Giant Rat
Larger than normal rats. Common to all of Tamriel. They can be found both in city sewers and the wilderness, and are known to carry a variety of diseases.
 * Found:Anywhere
 * Drops: Rat Meat
 * Soul Size: Petty
 * Attacks:
 * Diseases:
 * Variations:
 * Giant Sewer Rat
 * Unique:
 * Llevana's Tunnel Rat
 * Schemer

Giant Salamander
Larger than normal Salamanders. These creatures can be found in tropical regions.

Giant Scorpion
The deadly Giant Scorpion can be found in most arid regions of Tamriel. The sting of the scorpion can paralyze the unsuspecting adventurer so extreme caution is advised.

Giant Snake
Large deadly serpents, found on land and in water.

Giant Spider
Giant spiders are dangerous foes, being incredibly aggressive carnivores. They move very quickly and deal damage with their claws and fangs. Through their abdomen, spiders are able to excrete a sticky, thin substance called spider silk. With it, spiders perfect their dwellings, sealing unwanted exits/entrances and constructing a web which they can use to quickly transverse to any space within their abode. They are known to encase their victims in silken cocoons and sometimes paralyze them so that they can feed on them later.

Giant Wasp
Giant wasps are large flying insects that are very protective of their nests. They sting and bite to defend themselves.

Gravelclaw
A species of terrestrial crab found in Upper Craglorn. Gravelclaw meat is tender, juicy and tasty, and has a pleasant aroma that many wild predators find irresistible. Its is commonly used by hunters to bait traps.

Gryphon
Gryphons are large winged creatures that are generally found across the mountains of Tamriel. They can be described as a combination of a lion and an eagle, though they bear more of a resemblance to an eagle on four legs. Gryphons are fiercely territorial. They will attack anyone who intrudes upon their nests or hunting grounds. Gryphons are predators and eat live prey.

Hackwing
Hackwings are described as both large birds and flying lizards with saw-like beaks, both expressions which are often interchanged. They travel in large flocks and have the tendency to swarm when they feel threatened.

Haj Mota
Haj mota are large amphibious creatures with a jagged shell and a powerful webbed tail. They are ambush predators, and wait patiently in concealment until their prey comes into their attack range. They spew poison and are known to burrow underground. Haj mota mostly inhabit Black Marsh.

Hoarvor
Hoarvors are large ticks that drink blood to survive. They can generally be found among dense foliage and in damp locations. Riverbeds and filth-ridden areas are a good place to find them. Hoarvors are not quick to strike a lone enemy. However, in groups or in the presence of abundant food, they are known to strike swiftly and with ferocity.

Horker
Horkers are aquatic mammal with three tusks, two long flippers and a strong tail. They are native to Solstheim, Skyrim, and northeastern High Rock.

Jackal
A wild dog usually found in arid climates. Also known as the "thieves' dog". They are quick to sniff out sources of food, and clever enough to figure out how to get at them.

Kagouti
Related to the alit and guar, the kagouti is a large, armored bipedal reptile. Their defining features are their large tusks and the crests on their heads. They are territorial, and are known to hunt in packs. The Kagouti is capable of tossing a grown mortal into the air with ease.

Kotu Gava
Large mosquito-like flying insects found in Hew's Bane.

Kwama Forager
Kwama Foragers scout land and caves, searching for prey as well as suitable locations for new colonies. Though aggressive, the Forager is not particularly dangerous.

Kwama Warrior
Aggressive Kwama which protect the nest from invaders. Can poison its opponents.

Lion
Lions are large felines found mainly in Cyrodiil, Hew's Bane, and Reaper's March.
 * Found:Wilderness, Roads, Caves, and Ruins
 * Drops: Lion Pelt
 * Resistances: Frost
 * Soul Size: Common
 * Attacks:

Mountain Lion
Mountain lions are rapid and vicious predators that roam the wilderness of Cyrodiil.
 * Found:Wilderness, Roads, Caves, and Ruins
 * Drops: Mountain Lion Pelt
 * Resistances: Frost
 * Soul Size: Common
 * Attacks:
 * Variations:
 * Starving Mountain Lion

Mudcrab
Mudcrabs are a hand-full of common species of crabs capable of camouflaging themselves as a small rock. They can be found along every shore and waterway of Tamriel, and are also a common sight underground. They are not typically aggressive unless cornered or provoked. However, if a mudcrab ever gets a taste of meat it becomes a hunter, and may be a threat to livestock.

Nibenay Mudcrab

 * Found:Anywhere near water or underwater
 * Drops:
 * Mudcrab Chitin
 * Mudcrab Legs
 * Soul Size: Petty
 * Attacks:
 * Diseases: 15%
 * Swamp Fever

Rufous Mudcrab

 * Found:Anywhere near water or underwater
 * Drops:
 * Mudcrab Chitin
 * Mudcrab Legs
 * Soul Size: Petty
 * Attacks:
 * Diseases: 15%
 * Swamp Fever

Nix-Hound
Nix-hounds are medium-sized bloodsucking insectoid predators that are native to Morrowind. They are considered distant relatives of nix-oxen and kwama.

Sabertooth Tiger
A dangerous animal commonly found around the Iliac Bay. It attacks with its very long incisors and front paws.

Sabre Cat
Sabre Cats are large, powerful, and fast cats that have evolved two dangerously sharp front teeth. They are very dangerous and will attack wildlife and people without hesitation, often ignoring the former in favor of the latter. They're found in the wilds of Skyrim. Snowy sabre cats are found in the frosty high elevations of Skyrim, and vale sabre cats can be seen in the Forgotten Vale.

Snowy Sabre Cat
Snowy Sabre Cats are found in the frosty high elevations of Skyrim. They are very dangerous and will attack wildlife and people without hesitation, often ignoring the former in favor of the latter.

Vale Sabre Cat
Vale Sabre Cats are large, hostile cats with sizable teeth. They are very dangerous and will attack wildlife and people without hesitation, often ignoring the former in favor of the latter. They're found in the Forgotten Vale. Vale Sabre Cats carry a disease called Witbane.

Scorpion
Common scorpions can be found in the desert. They have venomous stingers.

Sea Serpent
Sea Serpents are large sea monsters native to the oceans of Nirn, capable of standing 64 feet above the water.

Skeever
The Skeever is a large rat-like creature that is commonly found in Skyrim, but can be found all throughout Tamriel. Unlike the common rat, the skeever is more feral and are prone to carry more diseases, such as Ataxia. But while they are known as pests, the skeever is actually one of the largest-known food sources for the entire continent. It is a popular prey for larger creatures but it is very common to find cooked skeever in a campfire.

Slaughterfish
Slaughterfish are small, aggressive fish with razor-sharp teeth found in the waters of nearly all of Nirn.

Snowray
Snowrays are a green variant of terrestrial rays, flying creatures that closely resemble the more well-known aquatic rays. They are dangerous opponents and are often found in icy areas such as glaciers.

Terror Bird
Terror Birds are large, carnivorous and flightless birds found in Elsweyr. They are very aggressive towards anyone who approaches them or their territory.

Thunderbug
Thunderbugs are arthropods that are imbued with electricity, which they can use to defend themselves and their nests. They congregate in packs to feed off of their fellows' elemental energy. Thunderbugs get their name from the shock they deliver when they bite. They can also spit tiny shock balls and call thunder from the sky to attack.

Voriplasm
A Voriplasm is an amorphous blob of sentient green slime, mostly found in Black Marsh, that can strip creatures down to the bone within moments. Voriplasms can then envelop and puppeteer the remaining skeletal structure of their victims as a "voriplasmic corpse". The word for their name in Jel is unknown, but it translates to "death-mud".

Wamasu
The Wamasu are large reptilian beasts that hail from the province of Black Marsh, known for their lightning powers and tough exterior. Their existence is largely shrouded in myth to anyone other than the Argonians.

Warthog
Warthogs are creatures simular to boars native to the arid areas in western Tamriel.

Welwa
Welwa are great four-eyed beasts, with thick pelts, tails, and savage teeth. They hunt in packs.

Wickeder
Wickeders are horned bipedal creatures with glowing yellow eyes native to the area of the Western Reach region that overlaps with Hammerfell. They are part of a reptilian species, their relatives being Bounders and Clawrunners.

Wolf
Wolves are cunning, dangerous hunters found throughout Tamriel. They use their highly developed sense of smell to track their prey. They hunt in well organized packs, and are known for their ferocity in battle. They are the wild ancestors of the domestic dogs.

Dire Wolf
The largest known species of wolf, wild packs are feared by farmers and shepherds. Dire wolves can be found in some parts of Cyrodiil and Skyrim.

Ice Wolf
A type of wolf native to the colder regions of Tamriel.

Plague Wolf
This type of red-furred wolf is known to carry diseases.

Snow Wolf
A rare, powerful type of wolf which freezes its prey with ice magic.

Timber Wolf
Native to Cyrodiil, timber wolves are larger and stronger than ordinary wolves.

Wormmouth
Wormmouths are bipedal reptiles native to Hammerfell. They are related to guar, alits, and kagouti. These vermin have a maggot-shaped body propelled on two legs, and have a beaked mouth that is almost as large as the rest of their bodies, making them resemble a mouth on legs. Sharp teeth line the inside of their mouths, and their backs are lined in plates of armored scales.

Addax
Passive herbivores similar to Antelopes. They posses tall, curved horns and can be found in Southern Elsweyr.

Alavlin Beetle
A beetle that serves as a form of livestock. Their carapaces produce a shade of sea gray sought by painters.

Alinor Ringtail
Passive mammals that can be found all over Summerset Isle.

Alit
Alits are tailless, two-legged omnivores that can be found in Morrowind, Blackwood, Black Marsh, and Elsweyr. They can also be found in Valenwood, though they are not native to the region. Animal enthusiasts from Valenwood used to import the creatures. A good deal of them escaped captivity, and now alits roam the southwestern forests. They are related to Guar, Kagouti, and Wormmouth.

Ancestor Lizard
Ancestor Lizards are tree-dwelling swamp lizards native to the Black Marsh.

Ancestor Moth
The Ancestor Moth is a rare indigenous gypsy-moth of Cyrodiil, and the Ancestor Glades of Tamriel. The Nibenese are known to use the ancestor silk of the gypsy-moth to craft exotic cloth, and export to others across the provinces. Ancestor moths are also used by Moth Priests in the Ritual of the Ancestor Moth in order to read an Elder Scroll.

Antelope
A cousin of the deer and a common prey animal. They live in the grasslands of Elsweyr, the Gold Coast, and Valenwood. They are hunted for their meat.

Ash Hopper
Ash Hoppers are moderate sized insect creatures found in Vvardenfell.

Badger
Badgers are small omnivores that live in Elsweyr and the Gold Coast. They primarily eat burrowing rodents, though given the chance, they'll steal chickens, bantam guar and kwama scribs from farms.

Bantam Guar
Bantam Guar are small, docile creatures native to Morrowind, that are part of the scuttler family. They are also commonly called "ugly chickens" due to their appearance and behavior, and like chickens, are raised for eggs and meat.

Bat
Bats are found flying in caves and dungeons, traveling in groups.

Bee
Bees are yellow-black insects which live in hive colonies in forested areas. Both the bees and their hives are commonly used as ingredients in alchemy, as well as the Honey they produce.

Camel
Camels are ornery creatures found in the deserts of Hammerfell and Elsweyr. They often serve as mounts and beasts of burden.

Canah
The exotic bird of Summerset Isle, they are bred for their beauty.

Canary
Small yellow birds that can be found throughout Tamriel. Canary down is sometimes used to make pillows.

Cardinal
Small red birds that can be found in Skyrim. Their feathers are commonly used to make quills.

Cat
Cats are domestic felines that are found in or near buildings. They come in several colors, such as brown, gray tabby, and seal point.

Centipede
Centipedes are small creatures usually found in wooded areas. Centipedes legs are sometimes used to make writing utensils.

Chicken
Chickens are docile, domesticated birds common throughout Human majority regions of Tamriel. They are bred for their eggs and meat. Although mainly encountered around farms and smaller settlements, they can even be found within cities and towns.

Chub Loon
Chub Loons are small, flightless birds that can be found along the coast of northern Tamriel. They make an audible honking noise when startled and will run away from known dangers. They can often be found huddling in large groups in order to retain body heat.

Cliff Darter
Cliff Darters are small, feathered flying creatures that can be found throughout Morrowind. They are related to Cliff Racers, Cliff Striders and Scuttlers.

Cockroach
A small arthropod that lives throughout Tamriel.

Copper-Tongued Skink
A species of lizard known for its incredibly robust constitution, it can happily eat most poisonous foods without being any worse for wear.

Cow
Cows are large, docile, domesticated animals common throughout Human majority regions of Tamriel, especially on farms, where they primarily eat hay. Cows are used for their meat, dairy, and hide.

Crow
Crows are black birds that can be found all over Tamriel.

Deer
Deer are herbivorous mammals seen in the forests of throughout Tamriel. They are often hunted for their meat and pelts.

Vale Deer
Similar to normal deer, vale deer are only found in the Forgotten Vale and in some areas of Blackreach. They have a unique greenish glow in their eyes and hide until death.

Dew Bug
Dew Bugs are soft, fat bugs resembling torchbugs that reside within Greenshade in Valenwood. They can be found fluttering near rain flowers.

Dog
Dogs are domestic animals common in most of Tamriel. They are often held as pets, guarding and protecting their owner's property.

Dolphin
A playful aquatic creature, often seen off the coast.

Dragon Frog
Dragon Frogs are amphibians that eat insects that can be found in Hew's Bane and Black Marsh.

Dragonfly
Dragonflies are small flying insects commonly found around bodies of fresh water throughout Tamriel.

Eagle
Eagles are birds of prey.

Echatere
Echateres are large mammals with tusks, pointed hooves, and large antlers. Found mainly in Wrothgar, they serve the Orcs as livestock and beasts of burden. They provide meat, fur, vellum, and milk for the Orcs.

Elk
Elk are a species of large mammals found in parts of Skyrim and High Rock. Like the similar Deer, they are very skittish and will quickly flee from potential danger.

Falcon
A bird of prey that can be found all over Tamriel.

Fellrunner
Fellrunners are flightless birds found primarily in desert regions such as Hew's Bane and Northern Elsweyr. Fellrunners are harmless, and as their name implies, will run at the sight of anything suspicious

Felsaad Tern
Felsaad Terns are birds with black feathers in the head and white feathers in the rest of the body. They can be found flying around Solstheim.

Fetcherfly
Fetcherflies are insects found in wetlands throughout Tamriel. Lone fetcherflies are harmless. However, when something approaches their nests, they will swarm and attack whatever they perceive as a threat. They emit a moderate amount of heat, singeing fur or hair on contact, and due to this heat, their nests often glow and have pores emitting smoke.

Floater
Floaters are airborne creatures native to the Western Reach region. In appearance, the floater bears a passing resemblance to both an octopus and a jellyfish. From the central body mass, eight long tendrils trail far beneath the floater.

Fox
Foxes are small, non-aggressive creatures found in the wilderness, often seen chasing rabbits and will usually run away when spotted.

Snow Fox
A small, white furred variety of Fox that can be encountered in the colder regions of Skyrim.

Glyptodon
A large, armored herbivore that can be found in Southern Elsweyr. When threatened, they retreat into their shells and wait for the danger to pass.

Goat
Goats are passive creatures that are commonly kept as livestock throughout Human majority regions of Tamriel. In the wild, they can usually be found on mountain slopes. They are hunted for their hide, meat, and horns. Goats are also kept by mortals for their milk, which can be drank or used to make cheese.

Guar
Guar are the primary domesticated herd animal of Morrowind, and are not usually aggressive. Dunmer sometimes use them as pack animals.

Guzzard
A featherless flying creature found in Upper Craglorn. They have beaks, sharp teeth, talons, bat-like wings, and red eyes. Their tails are smooth, and have no plumes. They have short crests on their heads.

Hare
A long-eared animal that is often hunted.

Hawk
Hawks are birds found throughout Skyrim. They are hunted for their beaks, feathers and eggs, which can be used as alchemy ingredients. They are territorial animals who rarely venture far from their nests. Though predatory, they only hunt smaller birds and vermin. Trained hawks have been used to convey orders during battle.

Heron
Passive birds that inhabit coastal eastern Tamriel and Summerset.

Horse
A domesticated quadrupedal animal used for travel. They may occasionally be eaten, but this is considered in bad taste.

Indigo Tree Frog
The Indigo Tree Frog is a species of Tree Frog found in Murkmire, which are used by Argonian vossa-satl makers to create the instruments unique sound.

Jerboa
Small hopping rodents found in Elsweyr with long ears and legs. They breed quickly, and their meat is said to taste sweet.

Kwama Queen
The largest of the Kwama, which produces all of the nest's eggs. They are usually too large to move and their needs are attended to by workers. They are not aggressive unless provoked.

Kwama Scrib
Scribs, also known as squibs, are the larval form of the Kwama. They are not very aggressive, but can paralyze attackers. See also: Scrib.

Kwama Worker
The primary source of labor in a Kwama colony, digging tunnels and attending to the Queen and eggs. It is not aggressive unless provoked. Can poison its opponents.

Luna Moth
A beautiful nocturnal species of moth found in the more temperate regions of Skyrim. Its wings are prized for their use in alchemy.

Mammoth
Mammoths are large woolly beasts that are generally non-hostile unless provoked, they are most commonly found near giants in herds. Their distribution varies, with them being a common sight across the tundras of Skyrim, the Wrothgarian Mountains, northern Cyrodiil, and the western regions of Valenwood.

Moss-Foot Croaker
These are a species of bright-green frogs found in the coastal marshes of Murmkire near Lilmoth. As they have no natural predators they are known to be docile and playful creatures. The Moss-Foot Croaker is prized for its croaks and is used in the creation of the vossa-satl, an Argonian musical instrument.

Mud Hopper
Amphibious fish which can survive out of water and can be along the shoreline of water bodies or in swamp areas, found in southern Tamriel.

Netch
Netch are large and generally peaceful creatures native to Morrowind that resemble airborne jellyfish with the size and disposition of cattle, floating through the air supported by internal sacks of magical gases. The barbs on a netch's tentacles contain active nematocysts, making them deadly if provoked.

Owl
Owls are nocturnal birds found in Tamriel. The Owl known as Wise-Wing is associated in northern Tamriel with the god Jhunal, who is sometimes compared to Julianos. A rare species known as the burrowing pixie owl lives in western Tamriel. The ancient Clan Ruskahr of old Orsinium was known as the Owl Clan, and they revered snow owls.

Ox
Oxen are common beasts of burden on Tamriel. They are raised for their meat.

Parrot
Parrots are birds with colorful plumage that are often kept as pets.

Pheasant
Pheasants are wildfowl often hunted for their meat, which is then salted and roasted.

Pig
Pigs are farm animals, raised for their meat, commonly kept as livestock throughout Human majority regions of Tamriel.

Pine Thrush
The Pine Thrush is a bird that can be found throughout southern Skyrim's forested areas like Falkreath Hold and The Rift.

Porpoise
Aquatic mammals that live in the Eltheric Ocean around the island-kingdom of Pyandonea.

Rabbit
Rabbits are small, non-hostile animals which are sometimes hunted by foxes and other predators.

Rat
Rats are rodents common to all of Tamriel. They can be found both in city sewers and the wilderness, and are known to carry a variety of diseases.

Raven
Ravens are black carrion-eating birds. They are associated with the Daedric Prince Nocturnal.

Reindeer
Reindeer are a type of deer found in snowy climates.

Salamander
Salamanders are amphibians found in tropical regions such as Summerset, Murkmire and Southern Elsweyr. They can vary in size from very small to extremly large.

Scuttler
The scuttler is a bipedal reptile roughly the size of a housecat. They eat insects and groundworms. Scuttlers are not related to the guar or alit, as they have completely different reproductive systems. Oddly, they are more similar to cliff racers. They are often kept as pets throughout Tamriel.

Seagull
A bird found along Tamriel's coasts. Their feathers are used in pillows and quills.

Shalk
Shalks are large, occasionally aggressive beetles which attack by spitting fire. They also bite attackers with their sharp mandibles, and can pack a bit more power into the maneuver by producing flames as they bite. They are native to mainland Morrowind near the base of Ash Mountain, as well as Vvardenfell. They tend to congregate near lava.

Sheep
Sheep are domestic livestock found on farms and sheepfolds common throughout Human majority regions of Tamriel. They are very docile and produce wool. Male sheep are called rams, and have horns. People who farm sheep are called shepherds. Sheep are easy prey for bears and other predators. Occasionally, shepherds need to take precautions to protect their flock. Shepherds are known for making cheese out of sheep's milk. Sheep cheese is described as having a sharp, startling odor. They can also be raised for mutton.

Shellbug
A rare giant insect found underground in the Forgotten Vale of Skyrim. They are bred by the Falmer for their hard coatings. Shellbug chitin is very hard, making it ideal for use in crafting armor. Harvesting the chitin requires the use of a pickaxe, with repeated mining of the shell causing its death.

Shroom Beetle
Large fungus-encrusted insectoid creatures that can be found on the island of Vvardenfell and in Murkmire. Some historians theorize that Shroom Beetles may have originated from Black Marsh as a result of the Dark Elves raiding Black Marsh for thousands of years in an effort to bring back things they deemed valuable, such as slave labor, livestock, and critters.

Silt Hopper
Giant arthropods that are smaller than silt striders, or are possibly just the young of said creature. Used as a means of transport in Morrowind by the Ashlanders.

Silt Strider
Silt Striders are giant arthropods, which can be up to 60 feet tall. Used as a means of transport in Vvardenfell by manipulating exposed organs and tissues. Silt Striders are a resilient species whose tough carapace helps them survive the adverse environment of the island.

Snake
Standard snakes are often seen slithering in grass. Snake charmers keep them as pets, training them to dance to their music. They can be hunted for their meat.

Springbok
Passive deer-like creatures that can be found bounding all across Summerset.

Squirrel
Squirrels are harmless rodents that live in trees. The preserved paw of rare red squirrels is considered to be a good luck charm by many Khajiit. They are sometimes hunted for their meat.

Swamp Jelly
Swamp Jellies are floating creatures with an elastic, gelatinous bodies that are native to Black Marsh. They are described as having a disquieting resemblance to aquatic jellyfish that natural philosophers have no adequate explanation for. They are extremely docile in nature and tend to live solitary lives from other swamp jelly, coming only together for spawn but are social animals. Their diet consists of bugs and make excellent travel companions for the marsh. They are related to the Netches of Morrowind. Some historians theorize that the relation may be a result of the Dark Elves raiding Black Marsh for thousands of years in an effort to bring back things they deemed valuable, such as slaves, livestock, and critters.

Sun-Blessed Toad
This frog is an especially rare species found in Murkmire. They are pale green in color and dappled with gold, and are rarely seen, preferring to stay in their mud pits and only emerging to mate every few seasons.

Thorn Gecko
A type of gecko that is found in the desert and covered in sharp thorns that serve as a form of defense. They move quickly during the day when they hunt insects. At night, they are more sluggish and tend to search for warmth.

Torchbug
Torchbugs are small, nocturnal insects that are found all over Tamriel. They are prized for the usefulness in crafting potions. Bosmer catch torchbugs and dry them out to be smoked in pipes. Torchbugs can be encased in amber and enchanted to create a handy light source that fits in one's pocket.

Vulture
A scavenger bird that feeds on carrion. Terror Birds are described as bearing resemblance to them.

Whale
Whales are gigantic aquatic creatures found in the Abecean Sea and in the Sea of Ghosts.

=Monsters=

Dragonling
The fairly common dragonling is a worthy opponent for any adventurer. Although they have no spell casting ability, they can still breathe fire and pose a fair challenge. Despite all their merits, dragonlings are less grand than their lineage would suggest. It is unknown what their relation is to the great dragons of legends.

Dreugh
The dreugh are an ancient species of aquatic, octopus-like beastfolk, commonly hunted for their hide and the wax from their shells. The dreugh live on land and in water during different stages of their lives. Dreugh are mostly mild-mannered, and usually scavenge for food.

Land Dreugh
The land stage of their life.

Water Dreugh
The aquatic stage of their life.

Centaur
Centaurs are a nomadic, intelligent beast race that possesses the head and torso of a tall powerfully-built man and the lower body of a horse.

Gehenoth
Gehenoth is a monstrous creature native to the north of Skyrim.

Giant
Giants are a race of enormous humanoids with colossal strength. They are found in the wilderness of central & eastern Tamriel.

They have thick grey skin, long, powerful limbs, large hands and feet, and thick greyish-brown hair decorated with braids and beads. Additionally, stand between 11 and 12 feet tall.

Gorgon
The Gorgon is a creature with the upper body of a woman and the lower torso of a snake. It writhes along using its hands and body to wind its way through its lair. Medusa are very strong and intelligent, and armed with a fearsome weapon. Their gaze has the ability to paralyze an opponent. Because of their magical nature, they can only be damaged by silver or magical weapons.

Grahl
Sometimes called "ice trolls", these powerful creatures have in common with their mainland namesake regeneration and vulnerability to fire. They are often found in the ice caves of Solstheim. Grahl eyeballs are valued for their alchemical properties.

Hag
Witches who have been corrupted by dark nature magic. They are not to be confused with Hagravens, which they are likely to become.

Hagraven
Hagravens are creatures of corruption and decay that appear as a horrific cross between an old crone and a bird. Usually they are extremely hostile to outsiders, but they retain the ability to communicate. They are equally dangerous up close or when casting spells from afar.

Hydra
Creatures that inhabit the forests of Valenwood.

Ice Wraith
Spirits native to Skyrim, Ice Wraiths are traditionally hunted by young Nord warriors as a rite of passage, so that they may claim full status as citizens. Their fast speed and near-transparency makes them a tough challenge in numbers.

Imp
Imps are small, winged humanoids who are slightly intelligent and can cast a variety of spells. In the wilderness, Imps are found outdoors in all terrains except Farmlands and Plains.

Lamia
Lamias are a species of amphibious beastfolk. They have a serpentine appearance, with the torso of a woman and the tail of a snake. Despite appearing to be exclusively female, it is assumed they are hermaphroditic and lay eggs like a reptile. They are initially incredibly protective of their eggs, though they later abandon them and leave the immature Lamiae to fend for themselves. Found all over Tamriel, they can live in water or on land.

Lizard Man
Once thought to be distant cousins of the Argonians, it was soon evident that these lizardmen had nothing human within them whatsoever. They are a race of carnivorous reptiles, whose use of language stretches only far enough to communicate the location of their prey to the rest of their hunting party, which then move in to attack and feed.

Mermaid
Mermaids are mythical creatures with a presence in the Abecean Sea. They resemble young women with a long fish tail instead of legs.

Minotaur
Minotaurs, also called man-bulls or bull-men, are a species of beastfolk native to Cyrodiil with the body of a man and the head of a bull. They are most commonly found in the Blackwood, Colovian Highlands, Great Forest and the Gold Coast regions of Cyrodiil, as well as northern Elsweyr, the Reach of Skyrim, and northern Valenwood.

Miregaunt
Large tree-like creatures that can be found across Murkmire. According to Argonian folklore, they have been existed as long as the Argonians themselves. Some believe them to be the "wrath of Murkmire", while others believe the Hist sends them to teach lessons.

Nereid
The Nereid are mer-like, feminine water spirits that live near bodies of water and can often be heard singing an angelic, but transfixing melody. They are known practitioners of water magic, an obscure form of magic, and can either become hostile or tolerant of people's company. Generally speaking, the Nereid are an intelligent-folk that more often than not, protect the land they live on and its denizens, even claiming old ruins as their own haven.

Nixad
A nimble and passive humanoid insect commonly found in coastal western Tamriel.

Nymph
A beautiful creature, but not without its danger. Nymphs require silver or better weapons to be harmed, have some inherent magical abilities, and drain their opponents' fatigue in addition to health.

Ogre
Ogres are large, seemingly dim-witted humanoids found throughout Tamriel. Best known for their great strength and foul smell, ogres have steely blue or greenish skin, pronounced teeth, and elven ears. They have shaggy white hair, which can cover the entire body of those found in colder regions.

Ruby Hopper
The Ruby Hopper is a rare species of Frog found in Murkmire. They are bright red in color and enjoy sunning themselves, however they are also very quick and are easily startled.

Spriggan
Spriggans, often called Nature's Guardians, are tree spirits that take the form of female humanoids. They possess moderate intelligence, but despite being revered they are usually hostile towards travelers. They are usually found protecting secluded glades and groves all over Tamriel, often blending in with the plant life and catching trespassers unaware.

Troll
Trolls are large, ape-like humanoids endowed with three eyes. Their powerful arms and claws deal massive physical damage. Trolls are also very strong defensively, possessing a particularly effective ability to quickly and fully regenerate health. Their greatest vulnerability is to fire, which not only damages them, but also impairs their capacity to self-heal.

Uderfrykte
The Udefrykte (also spelled Uderfrykte or Udyrfrykte) is the name given to a legendary troll. Initially thought to be unique, there are now three known trolls that have been recorded in history under this name, raising the possibility that it is in fact a rare species.

Unicorn
The Unicorn is a mythical creature that is native prey to the Hunting Grounds, the Daedric Prince Hircine's plane of Oblivion. They resemble a white horse with a sharp horn, which curves slightly and has a delicate spiral pattern. It is commonly described as made of pure alabaster ivory, however in some cases, it can be identified as silver. Although they can be found in the Hunting Grounds, an aspect of Hircine known as Alrabeg the Hunter brings these creatures into the mortal plane of Nirn, to hunt them in new forests.

Will-o-the-Wisp
Will-o-the-Wisps are luminous beings seemingly composed of gas and spiritual energy. They are immune to normal damage and poison, and have a variety of extremely dangerous magic. They are also very fast and have the ability to become nearly invisible. They're found in swampy areas of Tamriel.

Wispmother
Wispmothers are magical energy beings found in the wilds of Tamriel, primarily in Skyrim. These spirit women appear to be either a higher form of Wisp, or creators of them. Able to teleport and restore their health, Wispmothers can also summon multiple shades, which are weak clones of themselves. Killing a Wispmother causes all of its attendant Wisps and Shades to die. More powerful Wispmothers are also capable of some form of necromancy; where they send out wisps to possess and reanimate nearby corpses.

Wisp
Wisps are floating ethereal creatures that are usually found around Wispmothers, but they can potentially be found on their own. Killing a Wispmother also kills the wisps surrounding her, leaving only glow dust behind.

Abomination
Abominations are mechanomagical lifeforms that were created by the former Clockwork Apostle, Mecinar, and are a perversion of Sotha Sil's goal of creating the perfect lifeform.

Gargoyles
Gargoyles are a race of living statues that have been animated by a wizard or vampire. Some will remain frozen for long periods of time to make their prey think they are just a statue, before finally bursting out of their stone skin and ambushing their victim. Since they are made of stone, they are resistant to damage to some extent.

Homonculus
A strange being created by a powerful wizard who has somehow combined the properties of certain spells with parts of various demons. These creatures are often set to guard areas, using their ability to fly to patrol corridors.

Ice Golem
A variety of Golem, created out of ice.

Iron Golem
A variety of Golem, created out of iron.

Stone Golem
A variety of Golem, created out of stone.

=Lycanthropes=

Werebat
A lycanthrope found in the swamps of Valenwood. They resemble giant, hairy bats.
 * Diseases:
 * Sanies Vesperus

Werebear
A large lycanthrope said to be prominent in the northern tundras of Tamriel. They are almost thought to be folklore in Nordic cultures. Hunting packs of werebears have been found on Solstheim.
 * Diseases:
 * Sanies Ursus

Wereboar
A lycanthrope of the boarish persuasion which attacks with both forearms as well as its long teeth. Silver weapons are very effective against them, and anyone bitten has a small chance of becoming a wereboar themselves. The wereboar is found almost exclusively in High Rock.
 * Diseases:
 * Sanies Aperus

Werecrocodile
A lycanthrope known to lurk in isolated swamps of Black Marsh and southern Morrowind.
 * Diseases:
 * Sanies Crocodilus

Werelion
A lycanthrope found in Elsweyr, Black Marsh, and Cyrodiil.
 * Diseases:
 * Sanies Leonis

Werewolf
The most common of lycanthropes found in Tamriel. They are monstrous, wolf-like creatures taller and broader than man and mer, and are capable of moving on two limbs or sprinting on all four. They can attack with both their claws and teeth, inflicting lycanthropy with their bite.
 * Diseases:
 * Sanies Lupinus

=Goblins=

Riekling
Rieklings are a race of blue-skinned ice Goblins, related to the other Goblin-ken. The most common Rieklings are small in stature and found on Solstheim, but larger Rieklings were once present in mainland Skyrim. They are aggressive, and can be dangerous in groups. Despite being considered little more than beasts by the local Nords, Rieklings are naturally cunning.

Riekr
Riekr are a race of magically gifted white-skinned ice Goblins from the province of Wrothgar, and are related to other Goblin-ken. The Riekr are social creatures, and each goblin is expected to be able to pull their own weight within their tribe, and those who can't are not treated kindly. =Undead=

Ancestor Ghost

 * Health: 110
 * Stamina:
 * Magicka:
 * Drops:
 * Ectoplasm
 * Resistances:
 * Frost (100%)
 * Poison (100%)
 * Normal Weapons (100%)
 * Soul Size: Common
 * Attacks:
 * 19pts melee, unarmed
 * Ghost Curse (Drain Endurance 5pts for 30 secs, Drain Stamina 10pts for 30 secs, Damage Health 10pts for 1 sec; all on Touch. Immune to Silence)
 * Ghostly Touch (Frost Damage 15pts, Damage Stamina 14pts, Drain Stamina 76pts for 1sec; all on Touch. Immune to Silence)
 * Ghostly Breath (Frost Damage 15pts, Damage Stamina 9pts; both on Target. Immune to Silence)

Boneman
Bonemen are skeletal undead of the Soul Guard found within the Soul Cairn, where they serve the Ideal Masters for eternity. They are often ghostly, and are tinted black.

Bonewolf
Bonewolves are an undead type of wolf that can be found haunting the old tombs on Solstheim and parts of mainland Skyrim.

Death Hound
Death Hounds are monstrous, undead canines who can often be found in the company of vampires. They have a bite as cold as the grave, which freezes its prey's flesh. Their meat is edible, and they often wear valuable collars.

Ghost
The souls of the dead trapped on Nirn. They exist as spirits only, and can only be damaged by silver or magical weapons. Most kinds of ghosts possess magical abilities.
 * Health: 72
 * Stamina:
 * Magicka:
 * Drops:
 * Ectoplasm
 * Resistances:
 * Frost (100%)
 * Poison (100%)
 * Normal Weapons (100%)
 * Soul Size: Lesser
 * Attacks:
 * 17pts melee, unarmed
 * Ghostly Touch (Frost Damage 10pts, Damage Stamina 9pts; both on Touch. Immune to Silence)
 * Ghostly Breath (Frost Damage 10pts, Damage Stamina 9pts; both on Target)
 * Variations:
 * Sanctified Dead
 * Unique:
 * Llathasa's Spirit

Ancient Ghost

 * Health: 170
 * Stamina:
 * Magicka:
 * Drops:
 * Ectoplasm
 * Resistances:
 * Frost (100%)
 * Poison (100%)
 * Normal Weapons (100%)
 * Soul Size: Common
 * Attacks:
 * 20pts melee, unarmed
 * Ghostly Touch (Frost Damage 20pts, Damage Stamina 19pts, Drain Stamina 76pts for 1sec; all on Touch. Immune to Silence)
 * Ghostly Breath (Frost Damage 20pts, Damage Stamina 19pts; both on Target. Immune to Silence)
 * Icy Touch (Frost Damage 15pts, Damage Stamina 14pts; both on Target. Immune to Silence)
 * Invisibility (Invisibility for 15sec on Self. Immune to Silence)
 * Variations:
 * Ancient Sanctified Dead
 * Unique:
 * Benirus Manor Ghost
 * Ghost of Perennia Draconis

Dwemer Spectre
Dwarven Spectres are Ghosts of the ancient Dwemer which can still be found haunting the halls of their ruins.
 * Health: 170
 * Stamina:
 * Magicka:
 * Drops:
 * Ectoplasm (1-3)
 * Resistances:
 * Frost (100%)
 * Poison (100%)
 * Normal Weapons (100%)
 * Soul Size: Grand
 * Attacks:
 * 20pts melee, unarmed
 * Frost Bolt (Frost Damage 50pts in 10ft for 2secs on Target)
 * Frost Storm (Frost Damage 10pts in 10ft for 10secs on Target)
 * Frostbloom (Frost Damage 25pts in 10ft for 5secs on Target)
 * Grave Curse: Luck (Drain Luck 4pts for 60secs on Target)
 * Grave Curse: Willpower (Drain Willpower 4pts for 60secs on Target)

Ghoul
These undead are the carrion eaters of dungeons, crypts, and other burial places. They feast on human corpses and other rotting flesh. Although they are not intelligent, they have a natural cunning that aids them in finding food. Because of their vile habits, ghouls have a chance of transmitting a disease to those they bite.
 * Health: 145
 * Stamina:
 * Magicka:
 * Drops:
 * Ghoul Heart
 * Ghoul Tongue
 * Soul Size:
 * Attacks:
 * 20pts melee, unarmed
 * Club (Rusty Iron)
 * Diseases:
 * Plague
 * Yellow Fever
 * Stomach Rot
 * Consumption
 * Brain Fever
 * Cholera
 * Leprosy
 * Red Death
 * Typhoid Fever

Lesser Bonewalker
A lesser variant of the Bonewalker.
 * Health: 200
 * Stamina:
 * Magicka:
 * Drops:
 * Bonemeal
 * Resistances:
 * Frost (75%)
 * Poison (75%)
 * Shock (75%)
 * Soul Size: Common
 * Attacks:
 * 10pts melee, unarmed
 * Grave Curse: Speed (Drain Speed 4pts for 60secs on Target)
 * Diseases:

Lesser Draugr
A lesser variant of the Draugr.
 * Health: 210
 * Stamina:
 * Magicka:
 * Drops:
 * Mort Flesh
 * Gravetar
 * Minor Loot
 * Resistances:
 * Frost (100%)
 * Poison (100%)
 * Paralysis (100%)
 * Soul Size: Common
 * Attacks:
 * 10pts melee, unarmed
 * War Axe (Ancient Nordic) & Shield (Ancient Nordic)
 * Mace (Ancient Nordic) & Shield (Ancient Nordic)
 * Shortsword (Ancient Nordic) & Shield (Ancient Nordic)
 * Eddard's Wrath (Disintegrate Armor 4pts for 15secs, Disintegrate Weapon 4pts for 15secs; both on Touch)

Mistman
Mistmen are the floating, ghostly undead of the Soul Guard found within the Soul Cairn. Mistmen have the ability to cast elemental destruction magic, though they will resort to punching should they run out of magicka. They are described as collective manifestations of happy spirits that are in service to the Ideal Masters.

Shambles
The Shambles appear to be some sort of undead construct made of bone and lashed together with wire or bits of cloth, often haphazardly. They detonate a magical ice bomb on death.

Skinned Hound
Swift, agile zombified wolves stripped of flesh and fur. They are immune to poison.

Skeleton
Skeletons are a form of Undead consisting of the reanimated bones of the dead. They're often found protecting the dungeons, forts and ruins of Tamriel.
 * Health: 20
 * Stamina:
 * Magicka:
 * Drops: Bonemeal
 * Resistances:
 * Frost (70%)
 * Poison (100%)
 * Paralysis (100%)
 * Soul Size: Petty
 * Attacks:
 * 5pts melee, unarmed
 * One of the following:
 * War Axe (Iron or Steel)
 * Mace (Iron or Steel)
 * Shortsword (Iron or Steel)
 * Longbow (Iron or Steel) & Arrows (Iron or Steel)

Skeleton Guardian

 * Health: 170
 * Stamina:
 * Magicka:
 * Drops: Bonemeal
 * Resistances:
 * Frost (70%)
 * Poison (100%)
 * Paralysis (100%)
 * Soul Size: Lesser
 * Attacks:
 * 8pts melee, unarmed
 * One of the following:
 * War Axe (Silver) & Shield (Silver or Orcish)
 * Mace (Silver or Orcish) & Shield (Silver or Orcish)
 * Shortsword (Silver or Orcish) & Shield (Silver or Orcish)
 * Longbow (Silver or Orcish) & Arrows (Silver or Orcish)

Skeleton Hero

 * Health: 280
 * Stamina:
 * Magicka:
 * Drops: Bonemeal
 * Resistances:
 * Frost (70%)
 * Poison (100%)
 * Paralysis (100%)
 * Soul Size: Common
 * Attacks:
 * 12pts melee, unarmed
 * One of the following:
 * Battle Axe (Elven or Dwarven)
 * Flail (Elven or Dwarven)
 * Longsword (Elven or Dwarven) & Shield (Elven or Dwarven)
 * Longbow (Elven or Dwarven) & Arrows (Elven or Dwarven)

Skeleton Champion

 * Health: 350
 * Stamina:
 * Magicka:
 * Drops: Bonemeal
 * Resistances:
 * Frost (70%)
 * Poison (100%)
 * Paralysis (100%)
 * Soul Size: Common
 * Attacks:
 * 12pts melee, unarmed
 * One of the following:
 * Halberd (Mithril, Dreugh, or Adamantium)
 * Warhammer (Mithril, Dreugh, or Adamantium)
 * Claymore (Mithril, Dreugh, or Adamantium)
 * Longbow (Mithril, Dreugh, or Adamantium) & Arrows (Mithril, Dreugh, or Adamantium)
 * Summon Skeleton

Zombie
Zombies are undead with mottled, muddy green flesh, various deep and fatal-looking wounds. They're either victims of a terrible disease or corpses reanimated by necromancy. Either way, they're carrying diseases which can turn the inflicted into a zombie itself.
 * Health: 80
 * Stamina:
 * Magicka:
 * Drops:
 * Mort Flesh
 * Minor Loot (15%)
 * Resistances:
 * Frost (30%)
 * Poison (100%)
 * Magic (30%)
 * Weaknesses:
 * Fire (60%)
 * Soul Size: Lesser
 * Attacks:
 * 10pts melee, unarmed
 * Diseases: 25%
 * Ataxia
 * Brown Rot
 * Dampworm
 * Droops
 * Greenspore
 * Helljoint
 * Rockjoint
 * Rust Chancre
 * Witbane

Headless Zombie

 * Health: 175
 * Stamina:
 * Magicka:
 * Drops:
 * Mort Flesh
 * Minor Loot (15%)
 * Resistances:
 * Frost (30%)
 * Poison (100%)
 * Magic (30%)
 * Weaknesses:
 * Fire (60%)
 * Soul Size: Common
 * Attacks:
 * 27pts melee, unarmed
 * Diseases:
 * 25%
 * Ataxia
 * Brown Rot
 * Dampworm
 * Droops
 * Greenspore
 * Helljoint
 * Rockjoint
 * Rust Chancre
 * Witbane
 * 33%
 * Black-Heart Blight
 * Chanthrax Blight
 * Chills
 * Collywobbles
 * Rattles
 * Serpiginous Dementia
 * Swamp Fever
 * Wither
 * Yellow Tick

Dread Zombie

 * Health: 340
 * Stamina:
 * Magicka:
 * Drops:
 * Mort Flesh
 * Minor Loot
 * Resistances:
 * Frost (30%)
 * Poison (100%)
 * Magic (30%)
 * Weaknesses:
 * Fire (60%)
 * Soul Size: Greater
 * Attacks:
 * 38pts melee, unarmed
 * Diseases:
 * Astral Vapors (Damage Magicka 15pts, Stunted Magicka, Weakness to Magic 25%)

Bonelord
Bonelords are a form of revenant that is usually found protecting the tombs of the Dunmer. Bonelords can curse their opponents' attributes (Endurance/Speed), are immune to Normal Weapons, and resistant to frost, poison, and shock.
 * Health: 400
 * Stamina:
 * Magicka:
 * Drops:
 * Bonemeal (1-10)
 * Soul Gem (Lesser or Common)
 * Resistances:
 * Frost (75%)
 * Poison (75%)
 * Shock (75%)
 * Normal Weapons (75%)
 * Soul Size: Common
 * Attacks:
 * 24pts melee, unarmed
 * Grave Curse: Speed (Drain Speed 4pts for 60secs on Target)
 * Second Barrier (Shield 20pts for 30secs on Self)

Bonewalker
Bonewalkers (or bone-walkers) are a form of undead revenant that guard the ancestral tombs of the Dunmer. They are created by the Dunmer through sacred ritual, considered by most foreigners to be a form of necromancy. However, the practice of necromancy is outlawed in Morrowind. The Dunmer do not consider the creation of Bonewalkers and other such revenants to be necromancy, instead associating it with traditional ancestor worship.
 * Health: 275
 * Stamina:
 * Magicka:
 * Drops:
 * Bonemeal (1-3)
 * Soul Gem (Petty or Lesser)
 * Resistances:
 * Frost (75%)
 * Poison (75%)
 * Shock (75%)
 * Soul Size: Common
 * Attacks:
 * 12pts melee, unarmed
 * Grave Curse: Endurance (Drain Endurance 4pts for 60secs on Target)
 * Grave Curse: Strength (Drain Strength 4pts for 60secs on Target)
 * Diseases:
 * Brown Rot

Greater Bonewalker

 * Health: 450
 * Stamina:
 * Magicka:
 * Drops:
 * Bonemeal (1-5)
 * Soul Gem (Lesser or Common)
 * Resistances:
 * Frost (75%)
 * Poison (75%)
 * Shock (75%)
 * Soul Size: Common
 * Attacks:
 * 15pts melee, unarmed
 * Grave Curse: Endurance (Drain Endurance 4pts for 60secs on Target)
 * Grave Curse: Strength (Drain Strength 4pts for 60secs on Target)
 * Diseases:
 * Brown Rot

Draugr
Draugr are a form of ancient Nord dead found in Nordic barrows and are usually associated with the Dragon Cult. Many were made undead and buried with a Dragon Priest, so they may rise from their resting places in shifts to worship at the sarcophagus of the Priest, transferring their life force to him, and to defend their barrow against unwanted intruders.

Some of those found on the island of Solstheim, were once a tribe similar to the Skaal. Trapped and hungry on the island, they feasted on the flesh of their dead. The All-Maker saw this as a crime against nature, and cursed them to walk the land for eternity as undead, in search of more human flesh to consume.
 * Health: 300
 * Stamina:
 * Magicka:
 * Drops:
 * Mort Flesh
 * Gravetar
 * Minor Loot
 * Resistances:
 * Frost (100%)
 * Poison (100%)
 * Paralysis (100%)
 * Soul Size: Common
 * Attacks:
 * 10 pts melee, unarmed
 * War Axe (Ancient Nordic) & Shield (Ancient Nordic)
 * Mace (Ancient Nordic) & Shield (Ancient Nordic)
 * Shortsword (Ancient Nordic) & Shield (Ancient Nordic)
 * Eddard's Wrath (Disintegrate Armor 9pts for 15secs, Disintegrate Weapon 9pts for 15secs; both on Touch)

Mummy
Mummies are a powerful form of undead. The practice of mummification of the honored dead is common in many cultures across Tamriel. This often involves covering the preserved corpse in distinctive cloth wraps; such mummy wrappings can be used in alchemy. Sometimes the body is also fitted with a death mask.

Wight
Wights are an emaciated form of undead. They are often found in Ayleid ruins.

Wraith
Wraiths are the ghosts of powerful wizards. They are very dangerous, and often possess spell-casting abilities. Like all ethereal undead, only silver or better weapons can do damage to a wraith.

Faded Wraith
A weaker form of wraith, with a translucent appearance.

Gloom Wraith
An extremely powerful wraith which can wield swords and project curses that damage Strength and Endurance. Can be harmed only by silver, Daedric and enchanted weapons.

Wrathman
The Wrathmen of the Soul Guard, known singularly as the Soul Which Never Dies, either appear as wraiths or draugr-like skeletal undead, but are ultimately husks of their former selves. They are void of most emotions, except are in a state of eternal suffering, and can only truly be freed from their bonds of torment through a ritual.

Keeper
The Keepers of the Soul Guard are towering servants of the Ideal Masters who reside in the Soul Cairn.

Lich
Liches are undead necromancers which have embraced the power of lichdom, the most sophisticated form of Undeath. It is commonly done by transferring their soul into an object called a 'Phylactery', which is usually a jar or a chest.

Nether Lich
Nether Liches are weaker forms of the villainous Lich. Because of this, they are encountered at lower levels and are extremely challenging for unprepared adventurers. They can still be encountered when Liches can, although they are much rarer. =Animunculi=

Ballistae
Dwemer Ballistae are animunculi commonly found in Skyrim and Solstheim. They are squat, four-legged constructs and can shoot bolts at enemies for significant, armor-penetrating damage.

Centurion
Dwemer Centurions are heavily armored constructs with either an extendable mace or hammer on one arm and a spring-loaded blade in the other. Some are able to emit a scalding blast of steam. They are not as common of a sight as lesser constructs in Dwarven ruins.

Constructor
Dwarven Constructors were used in aiding Dwemer construction projects. Its appearance is describable as a mashup of various automaton parts, including the legs of a giant Dwarven spider, the upper body of a Dwarven centurion, and various other Dwarven parts mixed in

Drone Fly
Dwarven Drone Flies are miniature metal insects that can be found in the Dwemer ruins of Vardnknd. They were created for the purpose of protecting against pollen, mold, and disease within the facility. They are designed to follow an individual and aerate nearby spaces, granting resistances to poisons and improving stamina.

Scarab
Dwemer Scarabs are animunculi that vary in size, with the most notable example being in the Dwemer ruins of Bthzark on Stros M'Kai.

Sentry
Dwarven Sentries are spherical animunculi found in Wrothgar, Vvardenfell, and Eastmarch. Sentries patrol ruins in a similar fashion to Dwarven spheres, extending their necks to emit an electrical shock designed to incapacitate intruders.

Sphere
Dwarven Spheres are a common form of animunculi that have proven to be agile fighters, and are much stronger than the smaller Dwarven Spider. Dwarven Spheres patrol ruins in a spherical form until they encounter an opponent. At this point, they will emerge from their "shells" to attack.

The most common type are equipped with an extendable sword and a crossbow.

Centurion Sphere
Centurion Spheres are equipped with an extendable sword and a shield.

Arquebus Sphere
Arquebus Spheres are equipped with an extendable sword and a lightning cannon.

Spider
Dwarven Spiders are small constructs resembling spiders that are very common in Dwemer ruins. They can often be found scuttling around ruins, sometimes repairing things. They attack intruders using blasts of lightning, or by emitting poisonous gases from a sack.

Hulking
Hulking Fabricants are horrid creatures created by Sotha Sil, resembling an undersized dragon with six legs and a tail stinger. They seem to be more strong than fast and attack with claws, fangs, and tail.

Imperfect
The Imperfect is a factotum variant designed with advanced combat features. A new prototype is created and is improved upon each time it is destroyed. Sequence plaques are collected to be analyzed for their data after each combat test so further advancements are made.

Verminous
Verminous Fabricants are construct created by Sotha Sil in his Clockwork City. An artificial creature with synthetic legs and tail, it acts fast and agile and attacks with the large fang on its head. Its components can be safely imbibed and are potent speed potions.

=Daedra=

Auroran
Aurorans are an idealized humanoid race of Daedra in the service of Meridia. Their armor usually appears golden in tone, but since they come from the Colored Rooms, Aurorans can be of any hue. They are formidable foes that wield shock-based magic.

Banekin
Banekin are a small lesser Daedra resembling a winged humanoid with mottled gray skin, a tail full of ridged spikes, pointed ears and horns on their heads. Banekin are associated with Molag Bal and use powerful shock spells in combat.

Clannfear
Clannfear are ferocious reptilian Daedra that resembles a lizard with a large, bony crest on their head, as well as a sharp beak and talons. They have tough scales on their body, and their mouths are lined with razor-sharp teeth for tearing flesh.

Crow Daedra
Crow Daedra are one of many Daedric species that mimic those found on Nirn. They are associated with the Daedric Prince Nocturnal.

Daedra Count
Daedra Counts are formidable, highly intelligent foes. They can cast a variety of spells, but also have powerful melee attacks.

Daedra Lord
A Daedra Lord is a greater Daedric being who maintains great power and hierarchy over Oblivion matched only by the Demiprinces, and exceeded only by the Daedric Princes.

Daedra Seducer
These are scantily-clad, feminine Daedra that may sprout green membranous wings. They are about equivalent in power to the Dremora, and are, like them, divided into many castes.

Daedrat
Daedrats are Daedric vermin resembling large, ragged rats with glowing blue eyes. Some Dremora consider them cute despite the fact that Daedrats are considered vermin.

Daedroth
Daedroths are crocodile-headed bipedal Daedra, associated with Molag Bal and Mehrunes Dagon. They are a strong, animalistic type of Daedra, but still a dangerous foe with powerful clawed arms and moderate magical ability.

Fiendroth
Fiendroths are small blue Daedra commonly found where Daedric influence persists. They resemble hulking, armored insects with very short antennae. Fiendroths possess steel mandibles and a venomous stinger, and purportedly rely upon the agonized cries of mortals for sustenance.

Fire Daemon
These creatures are from Oblivion, often gating themselves into our plane of existence on some errand of their choosing. They are dangerous foes, highly intelligent, completely chaotic in nature, and powerful in the ways of magic. They are resistant to fire and possess the ability to see invisible entities.

Golden Saint
The Aureal more commonly known as Golden Saints, are a Daedric race of golden-skinned humanoids, with cat-like eyes and Elven-esque styled hair. They call themselves the Aureal, and claim to be the most loyal and honorable servants of the Daedric Prince Sheogorath.

Grievous Twilight
Grievous Twilights are winged Daedra who often serve Molag Bal and Nocturnal.

Harvester
Harvesters are intelligent, four-armed Daedra who serve Molag Bal. Their duty among his servants is to preside over sacrifices or the stealing of souls. They act alone, and care little for concepts such as societal rank, unlike the Dremora.

Havocrel
Havocrels are a blind, giant, and ill-tempered Daedric race that serve as mercenaries in their quest to find their purpose. Thus they do not have loyalty to any Daedric Prince, and instead take up contracts in hopes of gaining something they desire.

Hell Hound
These canines are actually from the nether planes, usually summoned by some powerful being to perform a service. They can attack with their powerful jaws or fire breath.

Herne
Hernes are a race of hunter-oriented Daedra that have been seen in service to Mehrunes Dagon and Clavicus Vile.

Hoarvor Daedra
Grotesque hoarvor-like Daedra associated with Mephala.

Hunger
The Hunger is one of the many daedric servants of Daedra Lord Boethiah and is known for its long tongue, demonic appearance, and uncanny ability to quickly destroy its opponents' armor and weapons. Sheogorath allows them to roam his realm as pets, as they appeal to the demented side of his personality.

Huntsmen
Huntsman are the revered and mysterious humanoid servants of Hircine from the Hunting Grounds that have daedric hearts.

Knight of Order
The Knights of Order are mindless Daedric soldiers resembling crystalline-armored knights. They serve the Daedric Prince of Order, Jyggalag.

Lurker
Lurkers are large daedric creatures that come from the murky waters of Apocrypha. They appear as tall, amphibious humanoids with gaping mouths and needle-like teeth described as "towering monstrosities". They have what appears to be armor or thick scales lining their lower arms and legs.

Morphoid Daedra
These somewhat intelligent horned Daedra have been seen in service of Mehrunes Dagon.

Nocturnal Shrike
Nocturnal Shrikes are a race of Daedra found in the Evergloam, Nocturnal's realm of Oblivion. In appearance, they resemble tall, scantily clad, beautiful women. Despite their power, Nocturnal Shrikes are prone to bouts of debilitating melancholy. The race is seemingly caste-based, with the terms "greater" and "lesser" used to draw distinctions between two individuals of varying power.

Ogrim
Ogrim are large dim-witted Daedra with very little intellect, which are describable as "fat-faced ogres". They are chiefly sent into the mortal world to menace living things for the amusement of Daedra Princes. Ogrim are associated with Malacath. They are sturdy and powerful, and can regenerate health by pounding their chests.

Scamp
Scamps are one of the lesser sentient Daedra of Oblivion, who often enter into the mortal world to cause mischief and carry out errands for their Princes. They are weak, rather dull (described as semi-intelligent), and cowardly, and are easily defeated except in large numbers. They are most commonly associated with Mehrunes Dagon, though they also serve Molag Bal, Sheogorath, and Sanguine.

Seeker
Seekers are grotesque, tentacled daedra. They are servants of Hermaeus Mora, usually guarding tomes of forbidden knowledge, and are masters of illusion who use invisibility and decoy mirror images as distractions while they sap their target's strength.

Skaafin
Skaafin are a race of Daedra found in the Fields of Regret that serve Clavicus Vile. In appearance, they have yellow skin, red eyes, long black horns on their head, with blonde, brown, or bald haircuts.

Skein Beetle
Skein Beetles are Daedric imitations of Nirn's beetles. They are associated with the Daedric Prince Mephala.

Skein Scorpion
Skein Scorpions are Daedric imitations of Nirn's scorpion counterparts. They are associated with the Daedric Prince Mephala.

Skein Spider
Skein Spiders are Daedric imitations of Nirn's spider counterparts. They are associated with the Daedric Prince Mephala, often being summoned by her Spiderkith minions.

Skein Wasp
Skein Wasps are Daedric imitations of Nirn's wasp counterparts. They are associated with the Daedric Prince Mephala.

Spider Daedra
Spider Daedra (also called Perthan) are semi-intelligent Daedra who appear as giant spiders with armored carapaces and humanoid torsos. They are associated with Mephala, though they can be seen serving other Princes, such as Molag Bal.

Spiderling
A lesser Daedra that can be summoned by spider daedra to paralyze opponents.

Spiderkith
Spiderkith are intelligent humanoid Daedra that serve Mephala. They have webbed skin that appears almost desiccated. Their veins glow dull red beneath their skin.

Vermai
Vermai are a type of gaunt and sharp-toothed Daedra that serve as dark minions of the lesser Daedra lords. They are aggressive and mindless, and typically attack all who approach. It is said that the Vermai have no thoughts, and therefore cannot fear. They have often served Mehrunes Dagon.

Waft
Wafts are small passive beams of blue light that are commonly found aimlessly floating around Nocturnal's realm of Evergloam.

Watcher
Watchers are flying tentacled Daedra with a large eye in the center of their body. Watchers are quite nimble, and can shoot beams of energy from their large eye. They are often found in the service of Hermaeus Mora, but they are known to serve other Daedric Princes, such as Molag Bal and Vaermina.

Winged Twilight
A Harpy-like, female-form Daedra with bat-like wings. They operate as messengers of Azura. Winged twilights are resistant to fire, frost, poison, and shock and can reflect spells. Ichor extracted from a winged twilight can be used to brew potions of levitation.

Xivilai
Xivilai are highly intelligent Daedra that look like tall and muscular blue/gray-skinned warriors with piercing yellow eyes. They are similar in many ways to their fellow most human-like daedra such as the Dremora, in terms of appearance, personality, and temperament, but are of greater power and disdain subordination, being liable to disloyalty and betrayal when they feel they have not been treated with the proper deference and respect. They are most commonly seen in the service of Mehrunes Dagon and Molag Bal.

Xivkyn
Xivkyn are an intelligent race of Daedra who were created by the Daedric Prince Molag Bal. They were created to serve as his personal guard, and are the product of experiments with vestigial hybridization between Dremora (or "Kyn") and Xivilai in the Vile Laboratory.

Earth Atronach
Earth Atronachs are a type of Elemental Daedra. They are towering behemoths composed of solid and molten iron and usually take a roughly humanoid form. Earth Atronachs come from an unnamed volcanic realm of Oblivion, an impossibly dense molten hellscape that produces them in abundance.

Flame Atronach
A powerful Fire Elemental Daedra native to a pocket realm of Oblivion called Infernace.

Flesh Atronach
Flesh Atronachs are Daedra, they are believed to represent the element of true Flesh in a similar manner to Elemental Daedra.

Frost Atronach
This powerful Elemental Daedra not only causes damage with its vicious physical attacks, but also from the extreme cold aura it generates, which makes it immune to cold-based spells.

Stone Atronach
A type of Elemental Daedra consisting of four legs and a central body with one eye, all made out of stone. Stone Atronachs can seemingly be summoned from a variety of sources, including crumbling ruins.

Storm Atronach
A powerful Shock Elemental Daedra native to a pocket realm of Oblivion called Levinace. They can be summoned, and are immune to normal weapons and shock, resistant to poison and can reflect spells and damage.