Cyrodiil:Places

RBO-mapicon-Imperial City.png Imperial City
The capital city on the island in Lake Rumare.

Gate(s): Northeast Gate Southeast Gate Southwest Gate West Gate

Districts: Market District Arena District Arboretum Temple District Talos Plaza District Elven Gardens District Prison District Arcane University Waterfront District Green Emperor Way

Arena: Shinji Amphitheatre

Castle: White-Gold Tower

Cathedral(s)/Temple(s): Temple of the One

RBO-mapicon-Anvil.png
City of Dibella on the Gold Coast in the southwest.

Gate(s): North Gate Dock Gate Castle Gate

Guild Hall(s): Anvil Fighters Guild Hall Anvil Mages Guild Hall

Arena: Anvil Arena

Castle: Castle Anvil

Cathedral(s)/Temple(s): Cathedral of Dibella

RBO-mapicon-Bravil.pngl
City of Mara by Niben Bay, south of the Imperial City.

Gate(s): North Gate Northeast Gate South Gate West Gate

Guild Hall(s): Bravil Fighters Guild Hall Bravil Mages Guild Hall

Arena: Bravil Arena

Castle: Castle Bravil

Cathedral(s)/Temple(s): Cathedral of Mara

RBO-mapicon-Bruma.png
City of Talos in the Jerall Mountains to the north, with a mainly Nord population.

Gate(s): North Gate East Gate

Guild Hall(s): Bruma Fighters Guild Hall Bruma Mages Guild Hall

Arena: Bruma Arena

Castle: Castle Bruma

Cathedral(s)/Temple(s): Cathedral of Talos

RBO-mapicon-Cheydinhal.pnginhal
City of Arkay at the Valus Mountains in the northeast, with a mainly Dunmer population.

Gate(s): East Gate West Gate

Guild Hall(s): Cheydinhal Fighters Guild Hall Cheydinhal Mages Guild Hall

Arena: Cheydinhal Arena

Castle: Castle Cheydinhal

Cathedral(s)/Temple(s): Cathedral of Arkay

RBO-mapicon-Chorrol.pngol
City of Stendarr at the Colovian Highlands in the west.

Gate(s): North Gate South Gate

Guild Hall(s): Chorrol Fighters Guild Hall Chorrol Mages Guild Hall

Arena: Chorrol Arena

Castle: Castle Chorrol

Cathedral(s)/Temple(s): Cathedral of Stendarr

RBO-mapicon-Kvatch.pngh
City of Akatosh overrun by the Daedra from the first portal to Oblivion, in the southwest.

Gate(s): South Gate

Guild Hall(s): Kvatch Fighters Guild Hall Kvatch Mages Guild Hall

Arena: Kvatch Arena

Castle: Castle Kvatch

Cathedral(s)/Temple(s): Cathedral of Akatosh

RBO-mapicon-Leyawiin.pngiin
City of Zenithar in Blackwood far south, with a mainly Khajiit and Argonian population.

Gate(s): Northeast Gate West Gate

Guild Hall(s): Blackwood Company Leyawiin Fighters Guild Hall Leyawiin Mages Guild Hall

Arena: Leyawiin Arena

Castle: Castle Leyawiin

Cathedral(s)/Temple(s): Cathedral of Zenithar

RBO-mapicon-Skingrad.pngrad
City of Julianos in the West Weald region.

Gate(s): East Gate West Gate Castle Gate

Guild Hall(s): Skingrad Fighters Guild Hall Skingrad Mages Guild Hall

Arena: Skingrad Arena

Castle: Castle Skingrad

Cathedral(s)/Temple(s): Cathedral of Julianos

RBO-mapicon-City-State.png
City of Kynareth in the Gold Coast in the East, with a mainly Redguard population.

Gate(s): Northeast Gate South Gate

Guildhall(s): Sutch Fighters Guild Hall Sutch Mages Guild Hall

Arena: Sutch Arena

Castle: Castle Sutch

Great Chapel(s)/Temple(s): Cathedral of Kynareth

RBO-mapicon-Town.png
A town is a settlement. Towns are generally larger than villages and smaller than cities, Hackdirt — A town between Chorrol and Skingrad. Bleaker's Way — A town between the Imperial City and Bruma.

RBO-mapicon-Village.pngges
A village is a clustered settlement or community, larger than a hamlet but smaller than a town and distinctly without a chapel, having little more than a shrine. Aleswell — A village north of the Imperial City. Border Watch — A village between Bravil and Leyawiin. Pell's Gate — A small village directly south of the Imperial City.

RBO-mapicon-Settlement.pngts
A hamlet is a small settlement. A hamlet is considered smaller than a village and usually has no inn, being not large enough to support one. Blankenmarch — A hamlet northeast of Leyawiin. Brindle Home — A hamlet between Skingrad and Chorrol. Harlun's Watch — A hamlet south of Cheydinhal. Water's Edge — A hamlet north of Leyawiin. Weye — A hamlet with an inn west of the Imperial City.

RBO-mapicon-Priory.pngys
Gottlesfont Priory — A priory between Skingrad and Chorrol. Temple of the Ancestor Moths — A priory far north of Cheydinhal. Weynon Priory — A priory southeast of Chorrol. Priory of the Nine — A chapel and priory located southeast of Skingrad.

RBO-mapicon-Camp.pngites
Aerin's Camp — A small campsite north of Cheydinhal and Kingscrest Cavern. Atrene Camp — An empty campsite north of Anvil. Bawnwatch Camp — A nearly empty campsite southeast of Bravil. Black Dog Camp — A campsite east of Bravil containing bandits. Bodean Camp — An empty campsite northwest of Kvatch. Bogwater — A deserted campsite southeast of Leyawiin. Brotch Camp — A campsite northwest of Skingrad containing bandits. Camp Ales — A campsite north of Kvatch containing bandits (plugin-related). Carbo's Camp — A campsite south of Cheydinhal containing bandits. Collarbone Camp — A campsite east of Skingrad containing bandits. Crestbridge Camp — A campsite southeast of the Imperial City containing NPCs. Dagny's Camp — A campsite northeast of Kvatch containing bandits. Fat Ramp Camp — A campsite west of Skingrad containing bandits. Fisherman's Rock — A large campsite north of Leyawiin containing NPCs. Garnet Camp — A campsite far east of Bravil containing bandits. Gnoll's Meeting Camp — A campsite east of Kvatch containing bandits. Gro-Bak Camp — A campsite east of Skingrad containing bandits. Hidden Camp — A campsite between Cheydinhal and Bruma containing bandits. Last Chance Camp — A campsite northwest of Kvatch containing bandits. Marsh-Punk Camp — A campsite far east of Bravil containing bandits. Mortal Camp — A campsite southeast of Kvatch containing bandits. Nayon Camp — A campsite far east of Bravil containing bandits. Ra'sava Camp — A campsite east of Kvatch containing bandits. Seran Camp — A campsite east of Bravil containing bandits. Sercen Camp — A tiny campsite south of Cheydinhal containing a bandit. Sweetwater Camp — A campsite south of the Imperial City containing bandits. Troll Candle Camp — A campsite between Anvil and Kvatch acting as the home of a master marksman. Trossan Camp — A campsite northeast of Bravil containing bandits. Valley View Camp — A campsite between Skingrad and Chorrol containing bandits. Varus Camp — A campsite northwest of Kvatch containing bandits. Walker Camp — A campsite north of Cheydinhal containing NPCs. Wind Range Camp — A campsite north of Cheydinhal containing bandits.

RBO-mapicon-Farm.png
Applewatch — A farmhouse west of Bruma. Cropsford — An under-construction farmhouse southeast of the Imperial City. Drakelowe — A farmhouse south of Cheydinhal. Gweden Farm — A farmhouse southeast of Anvil. Harm's Folly — A farmhouse between Bruma and Cheydinhal. Lord Drad's Estate — A farming estate north of Anvil. Lord Rugdumph's Estate — A farm and estate north of Cheydinhal. Odiil Farm — A farmhouse southeast of Chorrol. Shardrock — A sheep farm between Skingrad and Kvatch. Shetcombe Farm — A farm northeast of Kvatch. Whitmond Farm — A farmhouse north of Anvil.

RBO-mapicon-House.pngs
Remote, fully inclosed, dwellings in the wilderness. They usually are inhabited, and the occupants may not be friendly. Greyland — A house west of Leyawiin. Isolated House — An unmarked house between Skingrad and Bravil. Melus Petilius' House — A small house in the woods north of Skingrad, just southwest of Brindle Home. Roland Jenseric's Cabin — A house between the Imperial City and Cheydinhal. Weatherleah — A humble farmhouse between Skingrad and Chorrol.

RBO-mapicon-Shack.pngs
Remote dwellings open to and lying within the wilderness. They may or may not be inhabited, and the occupants may not be friendly.

RBO-mapicon-AyleidRuin.pngd Ruins
Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs. Anutwyll — A medium-sized Ayleid ruin northwest of Bravil containing monsters. Arpenia — A small Ayleid ruin between Bravil and Leyawiin containing animals. Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits. Bawn — A medium-sized Ayleid ruin southeast of Bravil containing undead. Belda — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing conjurers. Beldaburo — A medium-sized Ayleid ruin northwest of Anvil containing conjurers. Ceyatatar — A medium-sized Ayleid ruin between the Imperial City and Skingrad containing conjurers. Culotte — A small Ayleid ruin southeast of the Imperial City containing undead. Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers. Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires. Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead. Garlas Agea — A small Ayleid ruin between Kvatch and Anvil containing necromancers. Garlas Malatar — A medium-sized Ayleid ruin northwest of Anvil containing Aurorans. Hame — A medium-sized Ayleid ruin southeast of Cheydinhal containing necromancers. Hrotanda Vale — A medium-sized Ayleid ruin north of Chorrol containing bandits. Kemen — A medium-sized Ayleid ruin east of Cheydinhal containing undead. Lindai — A medium-sized Ayleid ruin east of Chorrol containing undead. Lipsand Tarn — A medium-sized Ayleid ruin north of Chorrol containing vampires. Mackamentain — A medium-sized Ayleid ruin northeast of Bravil containing necromancers. Malada — A medium-sized Ayleid ruin far east of Bravil containing undead, monsters and animals. Miscarcand — A medium-sized Ayleid ruin between Skingrad and Kvatch containing goblins and undead. Morahame — A small Ayleid ruin east of Bravil containing monsters. Moranda — A medium-sized Ayleid ruin between Chorrol and Bruma containing monsters. Nagastani — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing monsters and undead. Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters. Nenalata — A medium-sized Ayleid ruin east of Bravil containing undead. Nenyond Twyll — A medium-sized Ayleid ruin south of the Imperial City containing necromancers. Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires. Niryastare — A medium-sized Ayleid ruin northwest of Kvatch containing undead. Nonungalo — A medium-sized Ayleid ruin between Chorrol and Skingrad containing monsters. Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead. Nornalhorst — A medium-sized Ayleid ruin east of Skingrad containing vampires. Ondo — A medium-sized Ayleid ruin far east of Bravil containing monsters and undead. Piukanda — A medium-sized Ayleid ruin between the Imperial City and Bruma containing undead. Rielle — A medium-sized Ayleid ruin northwest of Bruma containing undead. Sardavar Leed — A medium-sized Ayleid ruin south of the Imperial City containing conjurers. Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres. Sercen — A small Ayleid ruin north of the Imperial City containing bandits. Silorn — A medium-sized Ayleid ruin southeast of Skingrad containing necromancers. Talwinque — A medium-sized Ayleid ruin between Skingrad and Kvatch containing bandits. Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits. Trumbe — A small Ayleid ruin northwest of Kvatch containing undead. Vahtacen — A medium-sized Ayleid ruin south of Cheydinhal containing undead. Vanua — A medium-sized Ayleid ruin southeast of the Imperial City containing undead. Varondo — A medium-sized Ayleid ruin north of Kvatch containing conjurers and daedra. Veyond — A large Ayleid ruin northeast of Leyawiin containing trolls. Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead. Vindasel — A small Ayleid ruin southwest of the Imperial City, west of Pell's Gate and the Old Bridge containing rats and one person. Welke — A medium-sized Ayleid ruin east of Bravil containing undead. Wendelbek — A large Ayleid ruin east of Bravil containing necromancers. Wendir — A medium-sized Ayleid ruin between Chorrol and Skingrad containing undead. Wenyandawik — A medium-sized Ayleid ruin northwest of Bravil containing undead.

RBO-mapicon-NaturalLandmark.pngal Landmarks
Cloud Top — A mountain and ruined fort northwest of Chorrol. Dive Rock — A mountain northeast of Cheydinhal. Dragonclaw Rock — An unusual rock formation northeast of Bruma. Gnoll Mountain — A mountain and campsite east of Bruma. Hero Hill — A hill southeast of Cheydinhal. The Mouth of the Panther — A river inlet southeast of Bravil containing a shipwreck. Old Bridge — A bridge on the Red Ring Road south of the Imperial City. The Sentinel — An ancient unmarked statue northeast of Bruma. Shadeleaf Copse — A pond northeast of Skingrad.

RBO-mapicon-Cave.png
Amelion Tomb — A medium-sized cave northeast of Leyawiin containing undead. Arrowshaft Cavern — A medium-sized cave far east of Bravil containing animals and monsters. Barren Cave — A small cave west of Cheydinhal containing vampires. The Beast's Maw — A medium-sized cave between Bruma and Cheydinhal containing monsters. Bedrock Break — A small cave east of Bravil containing animals and monsters. Black Rock Caverns — A medium-sized cave northwest of Chorrol containing bandits. Bleak Flats Cave — A small cave northwest of Skingrad containing undead. Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires. Bloodmayne Cave — A medium-sized cave west of Bravil containing bandits. Bloodrun Cave — A small cave far east of Bravil containing necromancers. Boreal Stone Cave — A small empty cave west of Bruma. Bramblepoint Cave — A medium-sized cave east of Bravil containing monsters. Breakneck Cave — A medium-sized cave between the Imperial City and Chorrol containing monsters. Brittlerock Cave — A medium-sized cave northwest of Kvatch containing daedra. Broken Promises Cave — A small cave southwest of Chorrol containing bandits. Bruma Caverns — A small cave west of Bruma containing animals. Capstone Cave — A medium-sized cave west of Bruma containing bandits. Charcoal Cave — A medium-sized cave between the Imperial City and Bravil containing monsters and bandits. Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins. Crayfish Cave — A large cave south of Cheydinhal containing monsters. Dark Fissure — A medium-sized cave southeast of Cheydinhal containing necromancers. Darkfathom Cave — A small cave southeast of Leyawiin containing daedra. Deepscorn Hollow — An underground lair southeast of Leyawiin catered to infamous characters. Dunbarrow Cove — A medium-sized cave south of Anvil containing a home catering to thieves. Dzonot Cave — A medium-sized cave west of the Imperial City containing bandits. Echo Cave — A medium-sized cave west of Bruma containing necromancers. Fallen Rock Cave — A small cave northwest of Skingrad containing undead. Fatback Cave — A medium-sized cave south of the Imperial City containing goblins. Felgageldt Cave — A medium-sized cave between Imperial City and Skingrad containing bandits. Fieldhouse Cave — A medium-sized cave northeast of Leyawiin containing conjurers. Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. Fyrelight Cave — A medium-sized cave between Skingrad and Kvatch containing monsters. Glademist Cave — A small cave between Chorrol and Bruma containing monsters. Goblin Jim's Cave — A medium-sized cave north of Skingrad containing goblins. Grayrock Cave — A medium-sized cave east-northeast of Skingrad containing monsters. Greenmead Cave — A medium-sized cave northeast of Skingrad containing monsters. Haynote Cave — A medium-sized cave between the Imperial City and Skingrad containing monsters and animals. Horn Cave — A medium-sized cave south of Imperial City containing bandits and monsters. Howling Cave — A medium-sized cave east of Skingrad containing necromancers. Hrota Cave — A small cave north of Anvil containing bandits. Imperial Sewers North Exit — A medium-sized sewer system north of the Imperial City containing bandits. Imperial Sewers Southeast Exit — The southeastern entrance to the Imperial City sewer system. Imperial Prison Sewer — The sewer system northeast of the Imperial City where the tutorial takes place. Later, it may be seen when you access it to kill Valen Dreth. Kindred Cave — A medium-sized cave far east of Bravil containing necromancers. Kingscrest Cavern — A large cave north of Cheydinhal containing monsters. Lake Arrius Caverns — A large cave north of Cheydinhal containing NPCs. Leafrot Cave — A small cave far east of Bravil containing undead. Lost Boy Cavern — A large cave far east of Bravil containing necromancers. Memorial Cave — A small cave southeast of the Imperial City containing vampires. Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters. Moss Rock Cavern — A small cave north of the Imperial City containing necromancers. Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals. Newt Cave — A medium-sized cave northeast of Bravil containing monsters. Nisin Cave — A small cave between the Imperial City and Skingrad containing monsters. Nonwyll Cavern — A medium-sized cave north of Chorrol containing monsters. Onyx Caverns — A medium-sized cave east of Leyawiin containing bandits. Outlaw Endre's Cave — A medium-sized cave southwest of Bruma containing bandits. Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. Quickwater Cave — A medium-sized cave north of Cheydinhal containing monsters. Red Ruby Cave — A medium-sized cave southeast of Bruma containing monsters. Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres. Redwater Slough — A small cave far east of Bravil containing vampires. Reedstand Cave — A medium-sized cave between Bravil and Leyawiin containing monsters. Robber's Glen Cave — A small cave northwest of Bravil containing imps. Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins. Rockmilk Cave — A medium-sized cave between Bravil and Leyawiin containing marauders and bandits. Sage Glen Hollow — A medium-sized cave northeast of Bravil containing conjurers. Sandstone Cavern — A medium-sized cave northeast of Kvatch containing monsters. Serpent Hollow Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. Serpent's Trail — A small cave northeast of Bruma containing monsters and animals. Shadow's Rest Cavern — A medium-sized cave northeast of Chorrol containing monsters. Shattered Scales Cave — A medium-sized cave far southeast of Bravil containing monsters. Shinbone Cave — A medium-sized cave southeast of the Imperial City containing goblins. Sideways Cave — A medium-sized cave northeast of the Imperial City containing monsters. Silver Tooth Cave — A medium-sized cave between Cheydinhal and Bruma containing goblins. Sinkhole Cave — A medium-sized cave northwest of the Imperial City containing bandits. Smoke Hole Cave — A medium-sized cave between Kvatch and Anvil containing undead. Smuggler's Cave — A small empty cave south of Anvil (download-related). Swampy Cave — A medium-sized cave southeast of Cheydinhal containing trolls. Tidewater Cave — A small cave southeast of Leyawiin containing trolls. Timberscar Hollow — A small cave southeast of the Imperial City containing goblins. Toadstool Hollow — A medium-sized cave south of Bruma containing undead. Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). Undertow Cavern — A medium-sized cave north of Leyawiin containing bandits. Unmarked Cave — A medium-sized cave between the Imperial City and Bruma containing monsters. Veyond Cave — A large cave north of Bravil containing NPCs. Wellspring Cave — A small cave east of the Imperial City containing necromancers. Wenderbek Cave — A small cave south of Cheydinhal containing goblins. Wind Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. Yellow Tick Cave — A medium-sized cave between the Imperial City and Chorrol containing conjurers.